top of page

World Building

Do check out our Support page - in our blog posts you will find short spotlights on various subjects.


Many novels may need a sense of world building but it is especially common when considering fantasy as a genre. This post focuses on some ideas about what to consider if you are world building ahead of a fantasy series.


For a long‑form fantasy series, the real trick is balancing freedom with structural inevitability. You need enough planning that the series feels cohesive, but not so much that you lock yourself into choices before you’ve actually lived with the characters on the page.


A series‑level frame


This is the non‑negotiable architecture: the big arcs, the endgame, the reveals, the world rules that can’t change.


For example, if the peak of the series is a thing arriving at a place, it’s going to feel bizarre if neither the thing nor the place appear until the final book, or worse, the final chapter. The seeds of your climax need to be planted early.


It's worth leaving space - undescribed areas on the map, for example.


Book‑level outlines


These you build one at a time. You know the broad strokes for each book, but you only lock in the detailed outline when you’re ready to write that specific volume. Characters evolve, themes sharpen, and the world deepens as you draft, you want room for that.


Scene‑level planning


This only happens when you’re drafting the current book. It’s the micro‑structure that keeps pacing tight and chapters purposeful.


Summary


Some things should emerge organically, maybe the magic system introduced in Book 1 evolves into something more nuanced by Book 3.


That’s good. That’s discovery.


But you still need a few long‑term plans in place so the series feels like it’s heading somewhere intentional rather than wandering toward a destination you invent at the last minute.













Comments


bottom of page